These games are designed to help a child learn how to block out ambient noises so that they focus and concentrate on one particular sound.
Sound Scanning Games
The idea is to identify and talk about different sounds in different locations; in the park or at home in different rooms. Ask the child to listen for a moment (timed activity 30 seconds to start with then increase) and to pick out different sounds they can hear. Some will be close and easier to identify, other sounds may be further away and require more focused concentration to work out what they may be.
- Sound Scanning Questions to help:
- What can you hear that is far away?
- What can you hear that is close by?
- What can you hear that is loud?
- What can you hear that is quiet?
- What can you hear that makes a high pitched sound?
- What can you hear that makes a low pitched sound?
- What can you hear that sounds big?
- What can you hear that sounds small?
- Listening Walk Activities- You could record some of the sounds heard and talked about on the walk. Try changing the ‘What can you …?’ questions to ‘What did you…?’ Depending on your child’s age they may be able to draw a sound scape picture showing all the things they heard on the walk.
- Where is the Sound? – The aim of the game is find out where the sound is coming from. Start by using something that makes a good clear sound. Ask your child to cover their eyes (can use a blindfold) and have them sit or stand in the middle of the room. Move around the room, starting not too far away from them and make the sound. Pause between each sound to give your child time to settle and focus on it before you make the next sound. Try to keep an even, slow pace. The aim is for your child to point in the direction they believe the sound is coming from. Gradually move further away, maintaining the same sound level. Swap places with your child, so you have to guess where the sound is coming from.
To make it more challenging:
- Change the volume of the noise.
- Change the object that is making the noise.
- Change the speed (rhythm), as well as the location, at which the sounds are made.